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Pixel Art in VR

I’ve recently been testing pixel art in VR for a prototype I’ve been working on. This was my first ever animated character – A funky little skeleton based on another artists work, whom I can no longer find to reference :S This was a lighting test I did in order to check framerate hits when using…

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Prototyping

In the ~4 years since I left staffs, I’ve been making prototypes, in Unity, in Unreal, on paper on post it notes, whiteboards, photoshop etc etc you get the idea. I love making content, that’s me in a nutshell! I wanted to share a bunch of gif’s I’ve posted on my twitter and facebook accounts…

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“Nyxi” – Honourable mention by Epic Games – May 2016

I wanted to share a breakdown of the “Nyxi” game here. Nyxi was a game made over 4 days during the Epic Mega Jam held in May 2016. Me and friend designed the game around the theme “What goes down must come up” wherein seeds were planted which grew into mechanic driven puzzle solving elements;…

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Paper 2D in Unreal Engine 4

I’ve done a whole load of Unreal Engine Paper 2D tutorials and wanted to share them here for anyone who passes through! These were made whilst I was teaching Unreal Engine at Derby College with the Games Dev staff there, I hope you like them, and you can find more at my youtube channel

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Low Poly Tests

Eden Ref Scene Duration: 2 Hours I’ll be uploading a video of this soon. Next renders will include cast shadow instead of just simple AO baking. 512 x 512 pixel texture Building:         166 Tris Barrel:             68 Tris Log:                  80 Tris Shelters:…

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UE4 Epic Mega Jam

Epic Games announced the Epic Mega Jam as a celebration of their 1 year anniversary of hosting game jam events. It was a great opportunity to take a holiday from my studio work, refresh my mind with some features which have changed since UE3 and UDK, and to have some fun with Unreal Engine! The theme: Standing on the…

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Unreal Engine 4 – UMG Brushes and Materials

Hey! I spent a few hours looking into redesigning the User Interface for Satellite Simulator (a game i’m working on in a team of 4) we are looking to make the design a lot more intuitive and “juicy”! The first thing I looked at were borders, boxes and images within the button, image and border components.,…

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