“The students are working incredibly hard to make their games look their best and to bring some real depth to the subject matter in time for the challenge of developing and presenting live on stage for five days at Gadget Show Live.” – Mike Gamble, European Territory Manager Epic Games.
Polymorph was developed as part of the Make Something Unreal Live 2013 competition hosted by Epic Games in partnership with The Wellcome Trust and Allegorithmic.
Position: Lead Environment Artist
During: November 2012 – May 2014
- 3D environment modelling, sculpting, re-ropology, unwrapping, texturing, atlas creation
- Importing to engine and creating material instanced shaders and render tests
- Pipeline work with producer, concept artists, lead designer and level designers
I was the lead environment artist on the project, delivering 2 stylised environment sets for use in the level design and composition within the 6 months time frame.
This was done outside my Masters Computer Games Design degree at Staffordshire University and led us to the MSUL 2013 Gadget Show Live event at the Birmingham NEC arena where the game development was recorded, documented, and critiqued by industry mentors and judges.
Mentors, advisors and judges included:
- Andrew Vidler lead programmer at Ninja Theory,
- Peter Molyneux,
- Mike Gamble, European Territory Manager at Epic Games,
- Dr. Jo Twist, Chair of UKIE,
- Miles Jacobson, Sports Interactive,
- Jon Hare, Sensible Soccer fame,
- and many others including senior staff from Epic Games such as Zak Parrish.
The MSUL 2013 competition was easily one of the best experiences of my life, being told that my environment art gave the game a unique spark and liveliness, as well as being one of the most prettiest games some had seen all year, my personal favourite was being told that “you’ll never be out of a job” by Peter Molyneux!